Which you’d imagine will prove to be a bit of a problem. It’ll be possible for rebels to die during retaliation attacks or other missions, and for them to actually be Faceless in disguise. It will also be possible to deploy an advisor (soldier, scientist, or engineer) to a region in order to provide bonuses to the task. Every region will have rebels who can be assigned to one of three tasks: looking for supplies, recruiting more lads for the cause, or gathering intel (for the generation of new missions). In Long War 2, players will have to organise their resistance cells “within each region they have contacted”. Long War 2 is being made by the same people who created Long War for the first Firaxis XCOM title, who now go by the name Pavonis Interactive. The upcoming (still no concrete release date announced there) XCOM 2 mod Long War 2 will apparently be making some fairly significant changes to the game’s strategic layer.
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